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Skill traits (old)

Based on: Revision 8918 on gamedir 2579 | Last update: January 11, 2021

This table contains all skill traits (old) within Jagged Alliance 2 1.13.
Filter through the search panel on the right and sort by clicking on the column header to get to the desired data.
Should you find any errors/outdated information, please let me know (this thread at The Bear's Pit) so I can fix it.

Skill trait Description
Ambidextrous Eliminates chance to hit when firing two weapons at once
Auto weapons -50 % chance to hit penalty for autofire/burstmode
Reduced chance for shooting unwanted bullets on autofire
Auto weapons (Expert) -75 % chance to hit penalty for autofire/burstmode
Reduced chance for shooting unwanted bullets on autofire
Camouflaged Provides permanent camouflage
Electronics Eliminates penalty to repair and handle electronic things (locks, traps, detonators, robot etc.)
Hand-to-hand +15 % chance to hit for hand-to-hand attacks
+45 % damage for hand-to-hand attacks
+15 % chance to dodge hand-to-hand attacks
Hand-to-hand (Expert) +30 % chance to hit for hand-to-hand attacks
+90 % damage for hand-to-hand attacks
+30 % chance to dodge hand-to-hand attacks
Heavy weapons +15 % chance to hit with rocket/grenade launchers and mortar
Heavy weapons (Expert) +30 % chance to hit with rocket/grenade launchers and mortar
Knifing +30 % chance to hit with melee blades
+30 % chance to dodge attacks by melee blades if having a blade in hands
+10 % chance to dodge attacks by melee blades if having anything else in hands
+15 % chance to dodge hand-to-hand attacks if having a blade in hands
Knifing (Expert) +60 % chance to hit with melee blades
+60 % chance to dodge attacks by melee blades if having a blade in hands
+20 % chance to dodge attacks by melee blades if having anything else in hands
+30 % chance to dodge hand-to-hand attacks if having a blade in hands
Lock picking +25 % bonus to lockpicking
Lock picking (Expert) +50 % bonus to lockpicking
Martial arts +30 % chance to hit for hand-to-hand attacks
+30 % damage for hand-to-hand attacks
+30 % chance to dodge hand-to-hand attacks if having empty hands
+20 % chance to dodge hand-to-hand attacks if not having empty hands
+15 % chance to dodge attacks by melee blades
Able to perform spinning kick attack on weakened enemies to deal double damage
Gains special animations for hand-to-hand combat
Martial arts (Expert) +60 % chance to hit for hand-to-hand attacks
+60 % damage for hand-to-hand attacks
+60 % chance to dodge hand-to-hand attacks if having empty hands
+40 % chance to dodge hand-to-hand attacks if not having empty hands
+30 % chance to dodge attacks by melee blades
Able to perform spinning kick attack on weakened enemies to deal double damage
Gains special animations for hand-to-hand combat
Night operations +1 to effective sight range in the dark
+1 to general effective hearing range
+1 extra hearing range in the dark
+1 to interrupts modifier in the dark
-1 need to sleep
Night operations (Expert) +2 to effective sight range in the dark
+2 to general effective hearing range
+2 extra hearing range in the dark
+2 to interrupts modifier in the dark
-2 need to sleep
Sniper -5 % effective range to target with all weapons
+10 % aiming bonus per aim click
Sniper (Expert) -10 % effective range to target with all weapons
+20 % aiming bonus per aim click
Stealthy +25 % chance to move quietly
+15 % stealth (being 'invisible' if unnoticed)
Stealthy (Expert) +50 % chance to move quietly
+30 % stealth (being 'invisible' if unnoticed)
Teaching +30 % bonus to militia training and other mercenaries' instructing spead
Teaching (Expert) +60 % bonus to militia training and other mercenaries' instructing spead
Throwing +12 % maximum range when throwing anything
+12 % chance to hit when throwing anything
+10 % chance to instantly kill by throwing a knife if not seen or heard
Throwing (Expert) +24 % maximum range when throwing anything
+24 % chance to hit when throwing anything
+20 % chance to instantly kill by throwing a knife if not seen or heard