Based on: Revision 8918 on gamedir 2579 | Last update: January 11, 2021
This table contains all character traits within Jagged Alliance 2 1.13.
Filter through the search panel on the right and sort by clicking on the column header to get to the desired data.
Should you find any errors/outdated information, please let me know (this thread at The Bear's Pit) so I can fix it.
|Aggressive||Slightly better chance to hit on autofire/burstmode and inflicts slightly bigger damage in close combat||Penalty for actions that need patience like repairing items, picking locks, removing traps, doctoring and training militia|
|Assertive||Bonus on training militia and is better at communicating with people||Gains no morale for actions of other mercenaries|
|Coward||Gains morale when retreating||Loses morale when encountering numerically superior enemy forces|
|Dauntless||Higher suppression and fear resistance
Morale loss for taking damage and death of squad members is lower
|Higher chance to be hit and a lower penalty for the enemy when hitting while moving|
|Intellectual||Slightly faster learning as a student or when self-practicing||Lower suppression and fear resistance|
|Loner||Better performance when no other mercenary is nearby||Gains no morale when a couple of mercenaries are nearby|
|Malicious||Higher chance to inflict stat loss which may also inflict special painful wounds
Gains bonus morale for inflicting stat loss
|Penalty in communicating with people and morale sinks faster while not in battle|
|Optimist||Morale sinks a little slower and grows faster than normal||Lower chance to detect traps and mines|
|Pacifist||Gains morale on non-combat assignments (except training militia)||Gains no morale for killing|
|Phlegmatic||Bonus for actions that need patience like repairing items, picking locks, removing traps, doctoring, and training militia||Interrupt chance is slightly lowered|
|Primitive||Energy goes down a bit slower except on assignments such as repairing items, doctoring, training militia, or if learning certain skills||Wisdom, leadership, explosives, mechanical, and medical skills improve slightly slower|
|Show-Off||Better performance when mercenaries of the opposite gender are nearby||Morale for mercenaries of the same gender grows slower when nearby|
|Sociable||Better performance when a couple of mercenaries are nearby||Gains no morale when when no other mercenary is nearby|